Quotes by: Warren Spector

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I'm a big believer in pushing things too far and forcing people to pull you back.
Warren Spector
I have never made a game that wasn't explicitly about empowering players to tell their own story.
Warren Spector
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.
Warren Spector
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
Warren Spector
Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.
Warren Spector
Here's the thing: I left Ion Storm and Eidos in the spring of 2004 frankly because I felt out of place at that company.
Warren Spector
I often get painted as the guy who's trying to tell other people what to make and what to like, and that's really not my goal, but I believe so passionately that games can be more than a lot of people think they can.
Warren Spector
I will not support any game that doesn't express what I think is worthwhile.
Warren Spector
The only morality I'm interested in is the morality between your ears, between each player's ears, because that's the interesting thing to me.
Warren Spector
I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
Warren Spector
The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.
Warren Spector
The Junction Point journey is over. To all those who've asked, or want to ask, I'm sad but excited for the future.
Warren Spector
When you're dealing with a new platform, the real trick is just getting the game running.
Warren Spector
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
Warren Spector
The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
Warren Spector
I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.
Warren Spector
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.
Warren Spector
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Warren Spector
I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.
Warren Spector
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
Warren Spector
The transition from the original Xbox to the Wii wasn't a big deal for my team. The business hadn't changed fundamentally.
Warren Spector
My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.
Warren Spector
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